With the Animation frames generated, position the Timeline Cursor at Frame 1 and play the
Animation to see the Stick Figure walk across the Screen. You can hide the Animation Sequence
Reference Image by clicking the Eye Icon in the Outliner Editor adjacent to Empty (the Canvas
named Empty).
Figure 11.33
See also Chapter 12 Animating a Character
Onion Skinning
Onion Skinning displays when
the Animation is paused.
Armatures for Posing
Individually positioning Strokes to generate Keyframes will be fine when using a simple character
such as the Stick Figure used in the demonstration but as you can imagine this would be a
tedious process with a character comprising numerous Strokes. In this case, Armatures would be
employed to simplify the operation.
An Armature is a Non Renderable Object, meaning it does not Render, therefore, is not displayed
in an Image or a Frame in an Animation.
The Procedure
The basic philosophy of Posing a Character using Armatures is to position the Armature in
proximity to Strokes which form a component of the Character, for example an Arm, then
associate (link) the Armature to the Strokes such that when the Armature is moved the Strokes
follow. This is performed at different Frames in the Animation Timeline where Keyframes are
generated (see Chapter 13).
Figure 11.34
The Armature
The Character's Strokes
Armatures Linked to Arm Strokes
120